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- #Skyrim dual sheath redux skyproc location how to
- #Skyrim dual sheath redux skyproc location mod
- #Skyrim dual sheath redux skyproc location update
- #Skyrim dual sheath redux skyproc location Patch
![skyrim dual sheath redux skyproc location skyrim dual sheath redux skyproc location](https://i.imgur.com/9XNjVfP.png)
Ask specific questions about terrain LOD in this thread for a more in-depth explanation if required and share feedback (with screenshots) about results or problems. Read the hints that are shown when the mouse pointer rests on a setting. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe.
#Skyrim dual sheath redux skyproc location mod
Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder.ĭo not generate into any game or any mod manager folders. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse
![skyrim dual sheath redux skyproc location skyrim dual sheath redux skyproc location](https://staticdelivery.nexusmods.com/mods/110/images/49505-1-1388807204.jpg)
Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files.
#Skyrim dual sheath redux skyproc location how to
This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already. This is a beta of LODGen/Edit with terrain LOD meshes and textures generation. We may also need to postpone incorporation into STEP if accepted, depending. We may even need a blurb on SkyProc in the STEP Guide (which I'm sure I can scavenge from your guide).Įither way, I'd like input from Farlo, s4n and/or TC before accepting this assortment. Could you post a new thread for each of the mods that STEP must incorporate to support this one? We'll need to accept these as a group and create a new mod page for each.
#Skyrim dual sheath redux skyproc location Patch
Many Skeletons are available currently that support the mod but main suggested one is XP32 Maximum Skeleton back hip dagger version along with the Magic-Shield arm patch for non- fnis users(since STEP does not currently use FNIS).OK. I have support packs for all mods in STEP that majorly affect meshes (Elemental Staffs and De-LARP-ification). The patcher needs to be run regardless so it can setup objects for the base game and any DLCs installed. will need the mod page created of course (by Neo or someone else just as familiar with all details). Wanting Neo's confirmation before accepting. and no expected future conflicts (or at lease Neo's support if there ever are). Special thanks to torminater for the detailed testingĪs long as we see no conflicts with current STEP mod assortment. Thanks to Neovalen for creating this one and supporting the necessary fixes (and for creating the mod page. SkyProc patcher makes it easy to integrate custom shield, staff, or weapon mods with minimal effort.Ĭustom Races Supported (must be using compatible skeleton). Linking here for tracking purposes/consideration. It was tested by several members here on the S.T.E.P. This is my own mod which has just been released. XP32 Maximum Skeleton (Recommended) or other skeleton which supports left hand weapon, shield on back, and staff on back nodes.
#Skyrim dual sheath redux skyproc location update
Java Runtime Environment 7 update 13 or greater To maximize compatibility, I have utilized the same biped slots and skeleton nodes as his mod. Even though I did not use any of his assets for this file, he came up with the original mod which inspired me to make this version. This mod is the spiritual successor to DSpSoB by DarkPhoenixxy which has unfortunately languished in obscurity and has many problems which have gone unfixed as the author has seemingly dropped support. Ever wondered why you couldn't see your left hand weapon in Skyrim? What about staves, they don't just disappear into thin air when sheathed! You want to carry your shield on your back you say? Look no farther!